#include "..\script_component.hpp" /* * Author: commy2 * Tests the the player can climb. * * Arguments: * 0: The Unit (usually the player) * * Return Value: * The return value * * Example: * [player] call ace_movement_fnc_canClimb * * Public: No */ params ["_unit"]; private _pos = getPosASL _unit; private _dir = getDir _unit; _dir = [sin _dir, cos _dir, 0]; private _checkPos0beg = _pos vectorAdd [0, 0, 0.9]; private _checkPos0end = _checkPos0beg vectorAdd (_dir vectorMultiply 1.3); private _checkPos1beg = _pos vectorAdd [0, 0, 1.75]; private _checkPos1end = _checkPos1beg vectorAdd (_dir vectorMultiply 1.3); private _checkPos2beg = _pos vectorAdd [0.3 * (_dir select 1), 0.3 * -(_dir select 0), 2.0]; private _checkPos2end = _checkPos2beg vectorAdd (_dir vectorMultiply 1.3); private _checkPos3beg = _pos vectorAdd [-0.2 * (_dir select 1), -0.2 * -(_dir select 0), 2.0]; private _checkPos3end = _checkPos3beg vectorAdd (_dir vectorMultiply 1.3); private _checkPos4beg = _pos vectorAdd [0.3 * (_dir select 1), 0.3 * -(_dir select 0), 1.5]; private _checkPos4end = _checkPos4beg vectorAdd (_dir vectorMultiply 1.3); private _checkPos5beg = _pos vectorAdd [-0.2 * (_dir select 1), -0.2 * -(_dir select 0), 1.5]; private _checkPos5end = _checkPos5beg vectorAdd (_dir vectorMultiply 1.3); #ifdef DEBUG_MODE_FULL [{ params ["_args", "_idPFH"]; if (diag_tickTime > (_args select 0) + 5) exitWith { [_idPFH] call CBA_fnc_removePerFrameHandler; }; drawLine3D [ASLToATL (_args select 1), ASLToATL (_args select 2), [0,1,0,1]]; drawLine3D [ASLToATL (_args select 3), ASLToATL (_args select 4), [1,0,0,1]]; drawLine3D [ASLToATL (_args select 5), ASLToATL (_args select 6), [1,0.5,0.5,1]]; drawLine3D [ASLToATL (_args select 7), ASLToATL (_args select 8), [1,0.5,0.5,1]]; drawLine3D [ASLToATL (_args select 9), ASLToATL (_args select 10), [1,0.5,0.5,1]]; drawLine3D [ASLToATL (_args select 11), ASLToATL (_args select 12), [1,0.5,0.5,1]]; }, 0, [ diag_tickTime, _checkPos0beg, _checkPos0end, _checkPos1beg, _checkPos1end, _checkPos2beg, _checkPos2end, _checkPos3beg, _checkPos3end, _checkPos4beg, _checkPos4end, _checkPos5beg, _checkPos5end ]] call CBA_fnc_addPerFrameHandler; #endif lineIntersects [_checkPos0beg, _checkPos0end] && {!(lineIntersects [_checkPos1beg, _checkPos1end])} && {!(lineIntersects [_checkPos2beg, _checkPos2end])} && {!(lineIntersects [_checkPos3beg, _checkPos3end])} && {!(lineIntersects [_checkPos4beg, _checkPos4end])} && {!(lineIntersects [_checkPos5beg, _checkPos5end])}