#include "..\script_component.hpp" /* * Author: Nelson Duarte, kymckay * Moves the spectator camera to a position relative to the camera focus. * Used for 3PP camera and teleporting, etc. * * Arguments: * 0: New Target * * Return Value: * None * * Example: * [player] call ace_spectator_fnc_cam_prepareTarget * * Public: No */ private _focus = vehicle (param [0, objNull, [objNull]]); TRACE_1("cam_prepareTarget",_focus); if !(isNull _focus) then { // Zooming takes place smoothly over multiple frames // _zoom is target set by user, _zoomTrue is actual value each frame private _zoom = [0, GVAR(camDistance)] select (GVAR(camMode) == MODE_FOLLOW); private _zoomTrue = GVAR(camDistanceTrue); // Interpolate zoom each frame until desired zoom is reached if (_zoomTrue != _zoom) then { _zoomTrue = (_zoomTrue * (1 - GVAR(camDeltaTime) * 10)) + (_zoom * GVAR(camDeltaTime) * 10); GVAR(camDistanceTrue) = _zoomTrue; TRACE_2("new zoom",GVAR(camDeltaTime),_zoomTrue); }; // The distance at which to place camera from the focus pivot private _bbd = [_focus] call BIS_fnc_getObjectBBD; private _distance = (_bbd select 1) + _zoomTrue; // The pivot on the target vehicle private _isMan = _focus isKindOf "Man"; private _height = if !(_isMan) then { (_bbd select 2) / 3 } else { switch (stance _focus) do { case "STAND": {1.4}; case "CROUCH": {0.8}; default {0.4}; }; }; private _center = if (_isMan) then { _focus modelToWorldVisualWorld (_focus selectionPosition "Spine3") } else { _focus modelToWorldVisualWorld [0,0,_height] }; // Set dummy location and rotation private _dummy = GVAR(camDummy); _dummy setPosASL _center; [_dummy, [GVAR(camYaw), GVAR(camPitch), 0]] call BIS_fnc_setObjectRotation; // Apply location and rotation to camera GVAR(camera) setPosASL (_dummy modelToWorldVisualWorld [0, -_distance, 0]); GVAR(camera) setVectorDirAndUp [vectorDirVisual _dummy, vectorUpVisual _dummy]; };