ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.16,0.16,0.16,0};
specularPower = 100;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
	texture = "z\ace\addons\refuel\data\nozzle_nohq.paa";
	uvSource = "tex";
	class uvTransform {
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage2 {
	texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
	uvSource = "tex";
	class uvTransform {
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage3 {
	texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
	uvSource = "tex";
	class uvTransform {
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage4 {
	texture = "z\ace\addons\refuel\data\nozzle_as.paa";
	uvSource = "tex";
	class uvTransform {
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage5 {
	texture = "z\ace\addons\refuel\data\nozzle_smdi.paa";
	uvSource = "tex";
	class uvTransform {
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage6 {
	texture = "#(ai,64,64,1)fresnel(1,0.7)";
	uvSource = "none";
};
class Stage7 {
	texture = "a3\data_f\env_co.paa";
	useWorldEnvMap = "true";
	uvSource = "tex";
	class uvTransform {
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};