class CfgAmmo { class Bo_GBU12_LGB; class GVAR(12): Bo_GBU12_LGB { maneuvrability = 0; // no maneuvrability so that default guidance doesnt work airFriction = 0.25; // bombs have high drag who woulda thunk class ace_missileguidance { enabled = 1; pitchRate = 5; yawRate = 5; bangBangGuidance = 1; stabilityCoefficient = 0.4; // how much this projectile likes to "weathervane" (keep direction toward velocity) canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "SALH"; seekerTypes[] = { "SALH" }; defaultSeekerLockMode = "LOAL"; seekerLockModes[] = { "LOAL" }; defaultNavigationType = "LineOfSight"; navigationTypes[] = { "LineOfSight" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 60; // Angle from the shooter's view that can track the missile seekerAccuracy = 1; // seeker accuracy multiplier seekerMinRange = 5; seekerMaxRange = 4000; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; class Bomb_03_F; class GVAR(FAB250): Bomb_03_F { maneuvrability = 0; // no maneuvrability so that default guidance doesnt work airFriction = 0.25; // bombs have high drag who woulda thunk class ace_missileguidance { enabled = 1; pitchRate = 8; yawRate = 8; bangBangGuidance = 1; canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "SALH"; seekerTypes[] = { "SALH" }; defaultSeekerLockMode = "LOAL"; seekerLockModes[] = { "LOAL" }; defaultNavigationType = "LineOfSight"; navigationTypes[] = { "LineOfSight" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 60; // Angle from the shooter's view that can track the missile seekerAccuracy = 1; // seeker accuracy multiplier seekerMinRange = 5; seekerMaxRange = 4000; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; };