class CfgMovesBasic; class CfgMovesMaleSdr: CfgMovesBasic { class States { // fixes hand being stuck at rifle which is on the back class AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon; class AinvPknlMstpSlayWnonDnon_medicOther: AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { weaponIK = 0; }; class Unconscious; class DeadState; class ace_unconscious_1: DeadState { file = QPATHTO_T(data\ace_unconscious_1.rtm); }; class ace_unconscious_2: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_2.rtm); }; class ace_unconscious_3: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_3.rtm); }; class ace_unconscious_4: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_4.rtm); }; class ace_unconscious_5: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_5.rtm); }; class ace_unconscious_6: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_6.rtm); }; class ace_unconscious_7: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_7.rtm); }; class ace_unconscious_8: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_8.rtm); }; class ace_unconscious_1_1: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_1_1.rtm); }; class ace_unconscious_2_1: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_2_1.rtm); }; class ace_unconscious_3_1: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_3_1.rtm); }; class ace_unconscious_4_1: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_4_1.rtm); }; class ace_unconscious_5_1: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_5_1.rtm); }; class ace_unconscious_6_1: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_6_1.rtm); }; class ace_unconscious_7_1: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_7_1.rtm); }; class ace_unconscious_8_1: ace_unconscious_1 { file = QPATHTO_T(data\ace_unconscious_8_1.rtm); }; /* added for the "ace_unc" part */ class KIA_passenger_boat_holdleft; class ace_unconscious_9: KIA_passenger_boat_holdleft { }; class KIA_driver_boat01; class ace_unconscious_10: KIA_driver_boat01 { }; class GVAR(faceDown_unconscious): Unconscious { }; class GVAR(faceLeft_unconscious): Unconscious { }; class GVAR(faceRight_unconscious): Unconscious { }; class GVAR(faceUp_unconscious): Unconscious { }; class AmovPpneMstpSnonWnonDnon; class ACE_UnconsciousOutProne: AmovPpneMstpSnonWnonDnon { //file = "\A3\anims_f\Data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; looped = 0; canBlendStep = 0; blockMobileSwitching = 1; forceAim = 1; interpolationRestart = 1; variantsPlayer[] = {}; variantsAI[] = {}; useIdles = 0; InterpolateTo[] = {"Unconscious",0.2}; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon",0.2}; speed = 100; }; }; };