class CfgSFX { class ace_flameout { sounds[] = {"ace_flameoutsound"}; name = "flame out"; ace_flameoutsound[] = {PATHTOF(data\sounds\flame_out_sound.wss),4.1622777,1,500,1,0.0,0.0,0.0}; empty[] = {"",0,0,0,0,0,0,0}; }; }; class CfgSounds { class Fire { sound[] = { PATHTOF(data\sounds\burning.wss), 0.316228, 1 }; }; class ace_electricspark1 { name = "ace_electricspark1"; sound[] = {PATHTOF(data\sounds\electric1.wss), 3,1}; titles[] = {}; }; class ace_electricspark2 { name = "ace_electricspark2"; sound[] = {PATHTOF(data\sounds\electric2.wss), 3,1}; titles[] = {}; }; class ace_electricspark3 { name = "ace_electricspark3"; sound[] = {PATHTOF(data\sounds\electric3.wss), 3,1}; titles[] = {}; }; class ace_electricspark4 { name = "ace_electricspark4"; sound[] = {PATHTOF(data\sounds\electric4.wss), 3,1}; titles[] = {}; }; class ace_electricspark5 { name = "ace_electricspark5"; sound[] = {PATHTOF(data\sounds\electric5.wss), 3,1}; titles[] = {}; }; class ace_electricspark6 { name = "ace_electricspark6"; sound[] = {PATHTOF(data\sounds\electric6.wss), 3,1}; titles[] = {}; }; class ace_electricspark7 { name = "ace_electricspark7"; sound[] = {PATHTOF(data\sounds\electric7.wss), 3,1}; titles[] = {}; }; class ace_electricspark8 { name = "ace_electricspark8"; sound[] = {PATHTOF(data\sounds\electric8.wss), 3,1}; titles[] = {}; }; };