class CfgVehicles { class Sign_Sphere100cm_F; class ace_flameout_1 : Sign_Sphere100cm_F { model = "\A3\Weapons_f\empty"; class EventHandlers { init = QUOTE(_this call FUNC(doFlameout)); }; }; class ace_flameout_2 : Sign_Sphere100cm_F { model = "\A3\Weapons_f\empty"; class EventHandlers { init = QUOTE(_this call FUNC(doFlameout)); }; }; class Sound; class ace_flameout: Sound { scope = 2; sound = "ace_flameout"; displayName = "$STR_DN_ALARM"; class EventHandlers { init = QUOTE(_this call FUNC(doFlameout)); }; }; /* class Land; class LandVehicle: Land {}; class Tank: LandVehicle { class DestructionEffects { //Disable standard burning effects class Fire1 { intensity = 0; interval = 1; lifetime = 0; position = "destructionEffect1"; simulation = "particles"; type = "ObjectDestructionFire1"; }; class Fire2 { intensity = 0; interval = 1; lifetime = 0; position = "destructionEffect1"; simulation = "particles"; type = "ObjectDestructionFire1"; }; }; }; class Car: LandVehicle { class DestructionEffects { //Disable standard burning effects class Fire1 { intensity = 0; interval = 1; lifetime = 0; position = "destructionEffect1"; simulation = "particles"; type = "ObjectDestructionFire1"; }; class Fire2 { intensity = 0; interval = 1; lifetime = 0; position = "destructionEffect1"; simulation = "particles"; type = "ObjectDestructionFire1"; }; }; };*/ };