#include "..\script_component.hpp" /* * Author: Dslyecxi, Jonpas * Mouse scroll wheel changed event. * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_advanced_throwing_fnc_onMouseScroll * * Public: No */ if !(ACE_player getVariable [QGVAR(inHand), false]) exitWith {}; params ["", "_amount"]; if (ACE_player getVariable [QGVAR(dropMode), false]) then { private _dropDistance = ACE_player getVariable [QGVAR(dropDistance), DROP_DISTANCE_DEFAULT]; if (_amount < 0) then { // Move closer ACE_player setVariable [QGVAR(dropDistance), (_dropDistance - 0.1) max DROP_DISTANCE_DEFAULT]; } else { // Move further ACE_player setVariable [QGVAR(dropDistance), (_dropDistance + 0.1) min 1]; }; // Limit distance in vehicle if (vehicle ACE_player != ACE_player) then { ACE_player setVariable [QGVAR(dropDistance), (ACE_player getVariable [QGVAR(dropDistance), DROP_DISTANCE_DEFAULT]) min 0.5]; }; } else { private _throwType = ACE_player getVariable [QGVAR(throwType), THROW_TYPE_DEFAULT]; if (_amount < 0) then { if (_throwType == "high") then { ACE_player setVariable [QGVAR(throwType), THROW_TYPE_DEFAULT]; }; } else { if (_throwType == "normal") then { ACE_player setVariable [QGVAR(throwType), "high"]; }; }; TRACE_2("Change Throw Type",_amount,ACE_player getVariable QGVAR(throwType)); };