#include "..\script_component.hpp" /* * Author: CBA Team * Throws Fired XEH. * * Arguments: * 0: unit - Object the event handler is assigned to * 1: weapon - Fired weapon * 2: muzzle - Muzzle that was used * 3: mode - Current mode of the fired weapon * 4: ammo - Ammo used * 5: magazine - magazine name which was used * 6: projectile - Object of the projectile that was shot * * Return Value: * None * * Example: * [unit, "weapon", "muzle", "mode", "ammo", "magazine", projectile] call ace_advanced_throwing_fnc_throwFiredXEH * * Public: No */ params ["_unit", "", "_muzzle", "", "_ammo"]; TRACE_1("Fired",_this); { _this call _x; } forEach (_unit getVariable "cba_xeh_fired"); // Call muzzle fired EH { _this call compile getText (_x >> "fired"); } forEach (configProperties [configFile >> "CfgWeapons" >> "Throw" >> _muzzle >> "EventHandlers", "isClass _x", true]); // Call ammo fired EH { _this call _x } forEach (GVAR(ammoEventHandlers) getOrDefaultCall [_ammo, { private _cfg = configFile >> "CfgAmmo" >> _ammo >> "EventHandlers"; private _eventHandlers = []; { private _eh = getText (_x >> "fired"); if (_eh != "") then { _eventHandlers pushBack compile _eh }; } forEach ([_cfg] + configProperties [_cfg, "isClass _x", true]); _eventHandlers }, true]);