#include "..\script_component.hpp" /* * Author: commy2 * Fixes the lowered rifle animation * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [ACE_player] call ace_common_fnc_fixLoweredRifleAnimation * * Public: No */ params ["_unit"]; if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"} && {isNull objectParent _unit}) then { [_unit, "amovpercmstpsraswrfldnon", 0] call FUNC(doAnimation); };