#include "..\script_component.hpp" /* * Author: PabstMirror * Returns the turret path that owns the given pylon. * * Arguments: * 0: Vehicle * 1: Pylon Index (starting at 0) * * Return Value: * Turret Path (either [-1] or [0]) * * Example: * [cursorObject, 0] call ace_common_fnc_getPylonTurret * * Public: No */ params ["_vehicle", "_pylonIndex"]; getAllPylonsInfo _vehicle param [_pylonIndex, []] param [2, [-1]]