class CfgVehicles { // Static weapons class LandVehicle; class StaticWeapon: LandVehicle { GVAR(canCarry) = 1; GVAR(carryPosition[]) = {0,1.2,0}; GVAR(carryDirection) = 0; GVAR(canDrag) = 1; GVAR(dragPosition[]) = {0,1.2,0}; GVAR(dragDirection) = 0; }; //remove actions from Taru Pods class Pod_Heli_Transport_04_base_F: StaticWeapon { GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; class StaticMortar; class Mortar_01_base_F: StaticMortar { GVAR(canCarry) = 1; GVAR(carryPosition[]) = {0,1.2,0}; GVAR(carryDirection) = 0; GVAR(canDrag) = 1; GVAR(dragPosition[]) = {0,1.2,0}; GVAR(dragDirection) = 0; }; // ammo boxes class ThingX; class ReammoBox_F: ThingX { XEH_ENABLED; GVAR(canCarry) = 0; GVAR(carryPosition[]) = {0,1,1}; GVAR(carryDirection) = 0; GVAR(canDrag) = 0; GVAR(dragPosition[]) = {0,1.2,0}; GVAR(dragDirection) = 0; }; class Slingload_base_F: ReammoBox_F { GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; class EAST_Box_Base: ReammoBox_F { GVAR(canCarry) = 1; GVAR(canDrag) = 1; }; class IND_Box_Base: ReammoBox_F { GVAR(canCarry) = 1; GVAR(canDrag) = 1; }; /*class FIA_Box_Base_F: ReammoBox_F { GVAR(canCarry) = 1; GVAR(canDrag) = 1; };*/ class NATO_Box_Base: ReammoBox_F { GVAR(canCarry) = 1; GVAR(canDrag) = 1; }; // Remove Larger crate dragging support. // Would be better to allow some sort of joint push/drag functionality // Requiring 2 units to access the larger crates and attaching them together (a crappy method of doing it) // in order to move the bigger ones. Currently simply remove support. // I believe these crates are currently broken (hitbox doesn't work or something) in 1.22 (2014-07-04) class Box_East_AmmoVeh_F: EAST_Box_Base { GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; class Box_NATO_AmmoVeh_F: NATO_Box_Base { GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; class Box_IND_AmmoVeh_F: IND_Box_Base { GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; };