/* * Author: Glowbal * Action for loading an unconscious or dead unit in the nearest vechile * * Arguments: * 0: The medic * 1: The patient * * Return Value: * NONE * * Public: No */ #include "script_component.hpp" private ["_caller", "_target","_vehicle", "_loaded"]; _caller = _this select 0; _target = _this select 1; if ([_target] call EFUNC(common,isAwake)) exitwith { // TODO localization ["displayTextStructured", [_caller], [["This person (%1) is awake and cannot be loaded", [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent); }; if ([_target] call FUNC(isBeingCarried)) then { [_caller, _target] call FUNC(dropObject_carry); }; if ([_target] call FUNC(isBeingDragged)) then { [_caller, _target] call FUNC(dropObject); }; _vehicle = [_caller, _target] call EFUNC(common,loadPerson); if (!isNull _vehicle) then { if (!isnil QGVAR(DROP_ADDACTION)) then { _caller removeAction GVAR(DROP_ADDACTION); GVAR(DROP_ADDACTION) = nil; }; };