#include "script_component.hpp" /* * Author: BaerMitUmlaut * Checks if the door can be closed. * * Arguments: * 0: Helicopter * 1: Door * * Return Value: * Door can be closed * * Example: * [_vehicle, "DoorLB"] call ace_compat_rhs_usf3_fnc_canCloseDoor * * Public: No */ params ["_vehicle", "_door"]; (alive _vehicle) && {!(_vehicle getVariable [QEGVAR(fastroping,doorsLocked),false])} && { switch (true) do { case (_vehicle isKindOf "rhsusf_CH53E_USMC"): { ((_vehicle animationPhase _door) > 0) && {ACE_player == (driver _vehicle)} }; case (_vehicle isKindOf "RHS_CH_47F"): { ((_vehicle animationSourcePhase _door) > 0) && {ACE_player in [driver _vehicle, _vehicle turretUnit [3], _vehicle turretUnit [4]]} }; default { ((_vehicle doorPhase _door) > 0) && {ACE_player in _vehicle} }; } }