#include "..\script_component.hpp" /* * Author: jaynus / nou * Change a projectile's direction, maintaing speed * * Arguments: * 0: Projectile * 1: Direction (unit vector) * * Return Value: * None * * Example: * [missile, [0,1,0]] call ace_missileguidance_fnc_changeMissileDirection; * * Public: No */ params ["_projectile", "_pitch", "_yaw", "_roll"]; private _dir = [sin _yaw * cos _pitch, cos _yaw * cos _pitch, sin _pitch]; private _up = [[sin _roll, -sin _pitch, cos _roll * cos _pitch], -_yaw] call BIS_fnc_rotateVector2D; _projectile setVectorDirAndUp [_dir, _up];