#include "..\script_component.hpp" /* * Author: Dystopian * Mouse button down event. * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_refuel_fnc_onMouseButtonDown * * Public: No */ private _button = _this select 1; private _unit = ACE_player; private _nozzle = _unit getVariable [QGVAR(nozzle), objNull]; if (_button > 1 || {isNull _nozzle}) exitWith {}; getCursorObjectParams params ["_cursorObject", "", "_distance"]; // RMB if (_button == 1) exitWith { if ( !isNull _cursorObject && {_distance < REFUEL_NOZZLE_ACTION_DISTANCE} && {[_unit, _cursorObject] call FUNC(canReturnNozzle)} ) then { [_unit, _cursorObject] call FUNC(returnNozzle); } else { [_unit, _nozzle] call FUNC(dropNozzle); }; }; // LMB // code from attach, don't know what it is private _virtualPosASL = (eyePos _unit) vectorAdd (positionCameraToWorld [0,0,0.6]) vectorDiff (positionCameraToWorld [0,0,0]); if (cameraView == "EXTERNAL") then { _virtualPosASL = _virtualPosASL vectorAdd ((positionCameraToWorld [0.3,0,0]) vectorDiff (positionCameraToWorld [0,0,0])); }; if ( !isNull _cursorObject && {_distance < REFUEL_NOZZLE_ACTION_DISTANCE} && {[_cursorObject] call FUNC(canConnectNozzle)} && {isNull (_cursorObject getVariable [QGVAR(nozzle), objNull])} && {!lineIntersects [eyePos _unit, _virtualPosASL, _unit]} ) then { [_unit, _cursorObject, _virtualPosASL, _nozzle] call FUNC(connectNozzleAction); };