/* * Author: Glowbal, Ruthberg * Module for adjusting the advanced ballistics settings * * Arguments: * 0: The module logic * 1: units * 2: activated * * Return Value: * None * * Public: No */ #include "script_component.hpp" private ["_logic", "_units", "_activated"]; _logic = _this select 0; _units = _this select 1; _activated = _this select 2; if !(_activated) exitWith {}; [_logic, QGVAR(enabled), "enabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(ammoTemperatureEnabled), "ammoTemperatureEnabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(barrelLengthInfluenceEnabled), "barrelLengthInfluenceEnabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(bulletTraceEnabled), "bulletTraceEnabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(onlyActiveForLocalPlayers), "onlyActiveForLocalPlayers"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(disabledInFullAutoMode), "disabledInFullAutoMode"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(alwaysSimulateForSnipers), "alwaysSimulateForSnipers"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(alwaysSimulateForGroupMembers), "alwaysSimulateForGroupMembers"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(simulationInterval), "simulationInterval"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(simulationRadius), "simulationRadius"] call EFUNC(common,readSettingFromModule); GVAR(simulationInterval) = 0 max GVAR(simulationInterval) min 0.2;