#include "script_component.hpp" if(GVAR(EnableDebugTrace) && !isMultiplayer) then { GVAR(traceFrags) = true; GVAR(autoTrace) = true; }; if(isServer) then { [QGVAR(frag_eh), { _this call FUNC(frago); }] call CBA_fnc_addEventHandler; }; ["ace_settingsInitialized", { //If not enabled, exit if (!GVAR(enabled)) exitWith {}; // Register fire event handler ["ace_firedPlayer", DFUNC(fired)] call CBA_fnc_addEventHandler; ["ace_firedNonPlayer", DFUNC(fired)] call CBA_fnc_addEventHandler; ["ace_firedPlayerVehicle", DFUNC(fired)] call CBA_fnc_addEventHandler; ["ace_firedNonPlayerVehicle", DFUNC(fired)] call CBA_fnc_addEventHandler; [FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler; }] call CBA_fnc_addEventHandler; //Cache for ammo type configs GVAR(cacheRoundsTypesToTrack) = createLocation ["ACE_HashLocation", [-10000,-10000,-10000], 0, 0]; GVAR(cacheRoundsTypesToTrack) setText QGVAR(cacheRoundsTypesToTrack);