//fnc_spallTrack.sqf #include "script_component.hpp" params ["_round", "_multiplier", "_foundObjects", "_foundObjectHPIds"]; private _delta = (1/diag_fps) * _multiplier; private _curPos = getPosASL _round; private _velocity = velocity _round; private _velocityStep = _velocity vectorMultiply _delta; private _forwardPos = _curPos vectorAdd _velocityStep; private _intersectsWith = lineIntersectsWith [_curPos, _forwardPos]; if (count _intersectsWith > 0) then { // player sideChat format["inter: %1", _intersectsWith]; { if(!(_x in _foundObjects)) then { // diag_log text format["Adding HP: %1", _x]; private _index = count GVAR(spallHPData); private _hpId = _x addEventHandler ["hitPart", compile format["[%1, _this] call " + QFUNC(spallHP), _index]]; _foundObjects set[(count _foundObjects), _x]; _foundObjectHPIds set[(count _foundObjectHPIds), _hpId]; private _data = [_hpId, _x, typeOf _round, _round, _curPos, _velocity, 0, _foundObjects, _foundObjectHPIds]; GVAR(spallHPData) set[_index, _data]; }; } forEach _intersectsWith; };