/* * Author: Jonpas * Adds sit actions. * * Arguments: * 0: Seat * * Return Value: * None * * Example: * [seat] call ace_sitting_fnc_addSitActions * * Public: No */ #include "script_component.hpp" params ["_seat"]; private _type = typeOf _seat; // Exit if the object is not specified as a seat if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(canSit)) != 1) exitWith {}; // only run this after the settings are initialized if !(EGVAR(common,settingsInitFinished)) exitWith { EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(addSitActions), _this]; }; //If not enabled, don't add actions: if (!GVAR(enable)) exitWith {}; // Exit if class already initialized if (_type in GVAR(initializedClasses)) exitWith {}; GVAR(initializedClasses) pushBack _type; TRACE_1("Adding Sit Action",_type); private _sitAction = [ QGVAR(Sit), localize LSTRING(Sit), QPATHTOF(UI\sit_ca.paa), {_this call FUNC(sit)}, {_this call FUNC(canSit)}, {}, [], [0, 0, 0], 1.5 ] call EFUNC(interact_menu,createAction); [_type, 0, ["ACE_MainActions"], _sitAction] call EFUNC(interact_menu,addActionToClass);