#include "..\script_component.hpp" /* * Author: GitHawk * Check if a unit can take a fuel nozzle * * Arguments: * 0: Unit * 1: Fuel Source or Nozzle * * Return Value: * Can connect * * Example: * [player, nozzle] call ace_refuel_fnc_canTakeNozzle * * Public: No */ params [["_unit", objNull, [objNull]], ["_object", objNull, [objNull]]]; if (isNull _unit || {!(_unit isKindOf "CAManBase")} || {!local _unit} || {!alive _object} || {!isNull (_unit getVariable [QGVAR(nozzle), objNull])} || // Not already carrying a nozzle {(_object getVariable [QGVAR(jerryCan), false]) && {!isNull (_object getVariable [QGVAR(nozzle), objNull])}} || // Prevent jerry cans from being picked up if they have a nozzle connected {typeOf _object == QGVAR(fuelNozzle) && {!isNull (attachedTo _object)}} || // Not carried by someone else {([_unit, _object] call EFUNC(interaction,getInteractionDistance)) > REFUEL_ACTION_DISTANCE}) exitWith {false}; !(_object getVariable [QGVAR(isConnected), false]) && {!(_unit getVariable [QGVAR(isRefueling), false])}