/* * Author: commy2 * Check if the unit can replace given wheel of the vehicle. * * Arguments: * 0: Unit that does the repairing * 1: Vehicle to repair * 2: Selected hitpoint * * Return Value: * None * * Example: * [unit, vehicle, "hitpoint"] call ace_repair_fnc_canRepairTrack * * Public: No */ #include "script_component.hpp" params ["_unit", "_target", "_hitPoint", ["_wheel",false]]; TRACE_4("params",_unit,_target,_hitPoint,_wheel); // TODO [_unit, _wheel] call EFUNC(common,claim); on start of action if (typeName _wheel == "OBJECT") then { // not near interpret as objNull if !(_wheel in nearestObjects [_unit, ["ACE_Track"], 5]) then { _wheel = objNull; }; } else { _wheel = objNull; { if ([_unit, _x, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith { _wheel = _x; }; } forEach nearestObjects [_unit, ["ACE_Track"], 5]; }; if (isNull _wheel || damage _wheel >= 1) exitWith {false}; alive _target && {_target getHitPointDamage _hitPoint > 0}