#include "..\script_component.hpp" /* * Author: Glowbal * Initializes vehicle, adds open cargo menu action if available. * * Arguments: * 0: Vehicle * * Return Value: * None * * Example: * cursorObject call ace_cargo_fnc_initVehicle * * Public: No */ params ["_vehicle"]; TRACE_1("params",_vehicle); private _type = typeOf _vehicle; private _config = configOf _vehicle; // If vehicle had space given to it via eden/public, then override config hasCargo setting private _hasCargoPublic = _item getVariable QGVAR(hasCargo); private _hasCargoPublicDefined = !isNil "_canLoadPublic"; if (_hasCargoPublicDefined && {!(_hasCargoPublic isEqualType false)}) then { WARNING_4("%1[%2] - Variable %3 is %4 - Should be bool",_item,_type,QGVAR(hasCargo),_hasCargoPublic); }; private _hasCargoConfig = getNumber (_config >> QGVAR(hasCargo)) == 1; // Nothing to do here if vehicle has no cargo space if !((_hasCargoPublicDefined && {_hasCargoPublic in [true, 1]}) || {!_hasCargoPublicDefined && {_hasCargoConfig}}) exitWith {}; // Check if cargo is in cargo holder types (checked when trying to search for loadable objects) private _addCargoType = GVAR(cargoHolderTypes) findIf {_type isKindOf _x} == -1; TRACE_2("",_addCargoType,_type); if (_addCargoType) then { GVAR(cargoHolderTypes) pushBack _type; }; // If already initialised (both actions and cargo), then skip if (_vehicle getVariable [QGVAR(initVehicle), false]) exitWith {}; // Vehicles can have default ace cargo in their config if (isServer) then { _vehicle setVariable [QGVAR(initVehicle), true]; private _cargoClassname = ""; private _cargoCount = 0; { _cargoClassname = getText (_x >> "type"); _cargoCount = getNumber (_x >> "amount"); TRACE_3("adding ACE_Cargo",configName _x,_cargoClassname,_cargoCount); ["ace_addCargo", [_cargoClassname, _vehicle, _cargoCount]] call CBA_fnc_localEvent; } forEach ("true" configClasses (_config >> QUOTE(ADDON) >> "cargo")); }; // Servers and HCs do not require action menus (beyond this point) if (!hasInterface) exitWith {}; // Unnecessary to add actions to a vehicle class that's already got them if (_type in GVAR(initializedVehicleClasses)) exitWith {}; // Vehicles given cargo via eden have their actions added to the object // So this function may run for multiple of the same class in that case if (_hasCargoConfig) then { GVAR(initializedVehicleClasses) pushBack _type; TRACE_1("Adding unload cargo action to class",_type); [_type, 0, ["ACE_MainActions"], GVAR(vehicleAction)] call EFUNC(interact_menu,addActionToClass); } else { _vehicle setVariable [QGVAR(initVehicle), true]; TRACE_1("Adding unload cargo action to object",_vehicle); [_vehicle, 0, ["ACE_MainActions"], GVAR(vehicleAction)] call EFUNC(interact_menu,addActionToObject); }; // Add the paradrop self interaction for planes and helicopters if (_vehicle isKindOf "Air") then { private _condition = { //IGNORE_PRIVATE_WARNING ["_target", "_player"]; GVAR(enable) && {[_player, _target, []] call EFUNC(common,canInteractWith)} && { private _turretPath = _target unitTurret _player; (_player == currentPilot _target) || // Pilot/Co-pilot {(getNumber ([_target, _turretPath] call CBA_fnc_getTurret >> "isCopilot")) == 1} || // Co-pilot {_turretPath in (getArray (configOf _target >> QGVAR(loadmasterTurrets)))} } }; private _statement = { //IGNORE_PRIVATE_WARNING ["_target", "_player"]; GVAR(interactionVehicle) = _target; GVAR(interactionParadrop) = true; createDialog QGVAR(menu); }; private _text = LLSTRING(openMenu); private _icon = ""; private _action = [QGVAR(openMenu), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction); // Self action on the vehicle if (_hasCargoConfig) then { [_type, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToClass); } else { [_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject); }; };