#include "..\script_component.hpp" /* * Author: Kingsley * Deploys the object to the player for them to move it around. * * Arguments: * 0: Target * 1: Player * 2: Object params (side, classname, rotations) * * Return Value: * None * * Example: * [player, player, [west, "Land_BagBunker_Small_F"]] call ace_fortify_fnc_deployObject * * Public: No */ params ["", "_player", "_params"]; _params params [["_side", sideUnknown, [sideUnknown]], ["_classname", "", [""]], ["_rotations", [0,0,0]]]; TRACE_4("deployObject",_player,_side,_classname,_rotations); private _budget = [_side] call FUNC(getBudget); private _cost = [_side, _classname] call FUNC(getCost); // Create a local only copy of the object private _object = _classname createVehicleLocal [0, 0, 0]; _object disableCollisionWith _player; GVAR(objectRotationX) = _rotations select 0; GVAR(objectRotationY) = _rotations select 1; GVAR(objectRotationZ) = _rotations select 2; GVAR(isPlacing) = PLACE_WAITING; private _lmb = LLSTRING(confirm); if (_budget > -1) then {_lmb = _lmb + format [" -$%1", _cost];}; private _rmb = localize ELSTRING(Common,Cancel); private _wheel = LLSTRING(rotate); private _xAxis = localize "str_disp_conf_xaxis"; private _icons = [["alt", localize "str_3den_display3den_entitymenu_movesurface_text"], ["shift", localize "str_disp_conf_xaxis" + " " + _wheel], ["control", localize "str_disp_conf_yaxis" + " " + _wheel]]; [_lmb, _rmb, _wheel, _icons] call EFUNC(interaction,showMouseHint); private _mouseClickID = [_player, "DefaultAction", {GVAR(isPlacing) == PLACE_WAITING}, {GVAR(isPlacing) = PLACE_APPROVE}] call EFUNC(common,addActionEventHandler); [QXGVAR(onDeployStart), [_player, _object, _cost]] call CBA_fnc_localEvent; [{ params ["_args", "_pfID"]; _args params ["_unit", "_object", "_cost", "_mouseClickID"]; if (_unit != ACE_player || {isNull _object} || {!([_unit, _object, []] call EFUNC(common,canInteractWith))} || {!([_unit, _cost] call FUNC(canFortify))}) then { GVAR(isPlacing) = PLACE_CANCEL; }; // If place approved, verify deploy handlers if (GVAR(isPlacing) == PLACE_APPROVE && {(GVAR(deployHandlers) findIf {([_unit, _object, _cost] call _x) isEqualTo false}) > -1}) then { GVAR(isPlacing) = PLACE_WAITING; }; if (GVAR(isPlacing) != PLACE_WAITING) exitWith { TRACE_3("exiting PFEH",GVAR(isPlacing),_pfID,_mouseClickID); [_pfID] call CBA_fnc_removePerFrameHandler; call EFUNC(interaction,hideMouseHint); [_unit, "DefaultAction", _mouseClickID] call EFUNC(common,removeActionEventHandler); if (GVAR(isPlacing) == PLACE_APPROVE) then { TRACE_1("deploying object",_object); GVAR(isPlacing) = PLACE_CANCEL; [_unit, _object] call FUNC(deployConfirm); } else { TRACE_1("deleting object",_object); deleteVehicle _object; }; }; ([_object] call FUNC(axisLengths)) params ["_width", "_length", "_height"]; private _distance = (_width max _length) + 0.5; // for saftey, move it a bit extra away from player's center private _start = eyePos _unit; private _camViewDir = getCameraViewDirection _unit; private _basePos = _start vectorAdd (_camViewDir vectorMultiply _distance); _basePos set [2, ((_basePos select 2) - (_height / 2)) max (getTerrainHeightASL _basePos - 0.05)]; _object setPosASL _basePos; private _vZ = 180 + GVAR(objectRotationZ) + getDir _unit; if (cba_events_alt) then { // Snap to terrain surface dir _object setDir _vZ; _object setVectorUp (surfaceNormal _basePos); } else { [_object, GVAR(objectRotationX), GVAR(objectRotationY), _vZ] call EFUNC(common,setPitchBankYaw); }; #ifdef DEBUG_MODE_FULL hintSilent format ["Rotation:\nX: %1\nY: %2\nZ: %3", GVAR(objectRotationX), GVAR(objectRotationY), GVAR(objectRotationZ)]; #endif }, 0, [_player, _object, _cost, _mouseClickID]] call CBA_fnc_addPerFrameHandler;