#include "script_component.hpp" #include "..\defines.hpp" /* * Author: Alganthe, Dedmen * Add virtual items to the provided target. * * Arguments: * 0: Target * 1: Items * 2: Add globally * * Return Value: * None * * Example: * [_box, ["item1", "item2", "itemN"]] call ace_arsenal_fnc_addVirtualItems * [_box, true, false] call ace_arsenal_fnc_addVirtualItems * * Public: Yes */ params [["_object", objNull, [objNull]], ["_items", [], [true, []]], ["_global", false, [false]]]; if (_object == objNull) exitWith {}; if (_items isEqualType [] && {count _items == 0}) exitWith {}; private _cargo = _object getVariable [QGVAR(virtualItems), [ [[], [], []], // Weapons 0, primary, secondary, handgun [[], [], [], []], // WeaponAccessories 1, optic,side,muzzle,bipod [ ], // Magazines 2 [ ], // Headgear 3 [ ], // Uniform 4 [ ], // Vest 5 [ ], // Backpacks 6 [ ], // Goggles 7 [ ], // NVGs 8 [ ], // Binoculars 9 [ ], // Map 10 [ ], // Compass 11 [ ], // Radio slot 12 [ ], // Watch slot 13 [ ], // Comms slot 14 [ ], // WeaponThrow 15 [ ], // WeaponPut 16 [ ] // InventoryItems 17 ]]; private _configCfgWeapons = configFile >> "CfgWeapons"; //Save this lookup in variable for perf improvement if (_items isEqualType true) then { if (_items) then { private _configItems = uiNamespace getVariable QGVAR(configItems); { (_x select 0) append (_x select 1); (_x select 2) set [(_x select 3), (_x select 0) arrayIntersect (_x select 0)]; } forEach [ [(_cargo select 0 select 0),(_configItems select 0 select 0), _cargo select 0, 0], [(_cargo select 0 select 1),(_configItems select 0 select 1), _cargo select 0, 1], [(_cargo select 0 select 2),(_configItems select 0 select 2), _cargo select 0, 2], [(_cargo select 1 select 0),(_configItems select 1 select 0), _cargo select 1, 0], [(_cargo select 1 select 1),(_configItems select 1 select 1), _cargo select 1, 1], [(_cargo select 1 select 2),(_configItems select 1 select 2), _cargo select 1, 2], [(_cargo select 1 select 3),(_configItems select 1 select 3), _cargo select 1, 3] ]; for "_index" from 2 to 17 do { (_cargo select _index) append (_configItems select _index); _cargo set [_index, (_cargo select _index) arrayIntersect (_cargo select _index)]; }; }; } else { { if (_x isEqualType "") then { private _configItemInfo = _configCfgWeapons >> _x >> "ItemInfo"; private _simulationType = getText (_configCfgWeapons >> _x >> "simulation"); switch true do { case (isClass (_configCfgWeapons >> _x)): { switch true do { /* Weapon acc */ case ( isClass (_configItemInfo) && {(getNumber (_configItemInfo >> "type")) in [TYPE_MUZZLE, TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_BIPOD]} && {!(_x isKindOf ["CBA_MiscItem", (_configCfgWeapons)])} ): { switch (getNumber (_configItemInfo >> "type")) do { case TYPE_OPTICS: { (_cargo select 1) select 0 pushBackUnique _x; }; case TYPE_FLASHLIGHT: { (_cargo select 1) select 1 pushBackUnique _x; }; case TYPE_MUZZLE: { (_cargo select 1) select 2 pushBackUnique _x; }; case TYPE_BIPOD: { (_cargo select 1) select 3 pushBackUnique _x; }; }; }; /* Headgear */ case (isClass (_configItemInfo) && {getNumber (_configItemInfo >> "type") == TYPE_HEADGEAR}): { (_cargo select 3) pushBackUnique _x; }; /* Uniform */ case (isClass (_configItemInfo) && {getNumber (_configItemInfo >> "type") == TYPE_UNIFORM}): { (_cargo select 4) pushBackUnique _x; }; /* Vest */ case (isClass (_configItemInfo) && {getNumber (_configItemInfo >> "type") == TYPE_VEST}): { (_cargo select 5) pushBackUnique _x; }; /* NVgs */ case (_simulationType == "NVGoggles"): { (_cargo select 8) pushBackUnique _x; }; /* Binos */ case (_simulationType == "Binocular" || {(_simulationType == 'Weapon') && {(getNumber (_configCfgWeapons >> _x >> 'type') == TYPE_BINOCULAR_AND_NVG)}}): { (_cargo select 9) pushBackUnique _x; }; /* Map */ case (_simulationType == "ItemMap"): { (_cargo select 10) pushBackUnique _x; }; /* Compass */ case (_simulationType == "ItemCompass"): { (_cargo select 11) pushBackUnique _x; }; /* Radio */ case (_simulationType == "ItemRadio"): { (_cargo select 12) pushBackUnique _x; }; /* Watch */ case (_simulationType == "ItemWatch"): { (_cargo select 13) pushBackUnique _x; }; /* GPS */ case (_simulationType == "ItemGPS"): { (_cargo select 14) pushBackUnique _x; }; /* UAV terminals */ case (isClass (_configItemInfo) && {getNumber (_configItemInfo >> "type") == TYPE_UAV_TERMINAL}): { (_cargo select 14) pushBackUnique _x; }; /* Weapon, at the bottom to avoid adding binos */ case (isClass (_configCfgWeapons >> _x >> "WeaponSlotsInfo") && {getNumber (_configCfgWeapons >> _x >> 'type') != TYPE_BINOCULAR_AND_NVG}): { switch (getNumber (_configCfgWeapons >> _x >> "type")) do { case TYPE_WEAPON_PRIMARY: { (_cargo select 0) select 0 pushBackUnique ([_x] call bis_fnc_baseWeapon); }; case TYPE_WEAPON_HANDGUN: { (_cargo select 0) select 2 pushBackUnique ([_x] call bis_fnc_baseWeapon); }; case TYPE_WEAPON_SECONDARY: { (_cargo select 0) select 1 pushBackUnique ([_x] call bis_fnc_baseWeapon); }; }; }; /* Misc items */ case ( isClass (_configItemInfo) && ((getNumber (_configItemInfo >> "type")) in [TYPE_MUZZLE, TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_BIPOD] && {(_x isKindOf ["CBA_MiscItem", (_configCfgWeapons)])}) || {(getNumber (_configItemInfo >> "type")) in [TYPE_FIRST_AID_KIT, TYPE_MEDIKIT, TYPE_TOOLKIT]} || {(getText (_configCfgWeapons >> _x >> "simulation")) == "ItemMineDetector"} ): { (_cargo select 17) pushBackUnique _x; }; }; }; case (isClass (configFile >> "CfgMagazines" >> _x)): { // Lists to check against private _grenadeList = []; { _grenadeList append getArray (_configCfgWeapons >> "Throw" >> _x >> "magazines"); false } count getArray (_configCfgWeapons >> "Throw" >> "muzzles"); private _putList = []; { _putList append getArray (_configCfgWeapons >> "Put" >> _x >> "magazines"); false } count getArray (_configCfgWeapons >> "Put" >> "muzzles"); // Check what the magazine actually is switch true do { // Rifle, handgun, secondary weapons mags case ( ((getNumber (configFile >> "CfgMagazines" >> _x >> "type") in [TYPE_MAGAZINE_PRIMARY_AND_THROW,TYPE_MAGAZINE_SECONDARY_AND_PUT,1536,TYPE_MAGAZINE_HANDGUN_AND_GL]) || {(getNumber (configFile >> "CfgMagazines" >> _x >> QGVAR(hide))) == -1}) && {!(_x in _grenadeList)} && {!(_x in _putList)} ): { (_cargo select 2) pushBackUnique _x; }; // Grenades case (_x in _grenadeList): { (_cargo select 15) pushBackUnique _x; }; // Put case (_x in _putList): { (_cargo select 16) pushBackUnique _x; }; }; }; case (isClass (configFile >> "CfgVehicles" >> _x)): { if (getNumber (configFile >> "CfgVehicles" >> _x >> "isBackpack") == 1) then { (_cargo select 6) pushBackUnique _x; }; }; case (isClass (configFile >> "CfgGlasses" >> _x)): { (_cargo select 7) pushBackUnique _x; }; }; }; } foreach _items; }; _object setVariable [QGVAR(virtualItems), _cargo, _global];