/* * Author: Ruthberg * * Reads the weapon class config and updates the config cache * * Arguments: * 0: ammo - classname * * Return Value: * 0: [_barrelTwist, _twistDirection, _barrelLength] * * Return value: * None */ #include "script_component.hpp" private ["_weapon", "_barrelTwist", "_twistDirection", "_barrelLength", "_result"]; _weapon = _this; _barrelTwist = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelTwist"); _twistDirection = 1; if (isNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection")) then { _twistDirection = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection"); if (_twistDirection != -1 && _twistDirection != 0 && _twistDirection != 1) then { _twistDirection = 1; }; }; _barrelLength = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelLength"); _result = [_barrelTwist, _twistDirection, _barrelLength]; uiNamespace setVariable [format[QGVAR(%1), _weapon], _result]; _result