/* * Author: Glowbal * Calculates the blood volume change and decreases the IVs given to the unit. * * Arguments: * 0: The Unit * 1: Global Sync Values (bloodbags) * * ReturnValue: * Blood volume change (in % total) * * Public: No */ #include "script_component.hpp" params ["_unit", "_syncValues"]; private _bloodVolume = _unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME]; private _bloodVolumeChange = -(_unit call FUNC(getBloodLoss)); if (!isNil {_unit getVariable QGVAR(ivBags)}) then { if (_bloodVolume < DEFAULT_BLOOD_VOLUME) then { private _bloodBags = _unit getVariable [QGVAR(ivBags), []]; _bloodBags = _bloodBags apply { _x params ["_bagVolumeRemaining"]; private _bagChange = IV_CHANGE_PER_SECOND min _bagVolumeRemaining; // absolute value of the change in miliLiters _bagVolumeRemaining = _bagVolumeRemaining - _bagChange; _bloodVolumeChange = _bloodVolumeChange + (_bagChange / 1000); if (_bagVolumeRemaining < 0.01) then { [] } else { [_bagVolumeRemaining]; }; }; _bloodBags = _bloodBags - [[]]; // remove empty bags if (_bloodBags isEqualTo []) then { _unit setVariable [QGVAR(ivBags), nil, true]; // no bags left - clear variable (always globaly sync this) } else { _unit setVariable [QGVAR(ivBags), _bloodBags, _syncValues]; }; } else { _unit setVariable [QGVAR(ivBags), nil, true]; // blood volume = 100% - clear variable (always globaly sync this) }; }; _bloodVolumeChange