#include "..\script_component.hpp" /* * Author: Glowbal, Ruthberg * Handles wind deflection for projectiles. Called from the unified fired EH only for players on foot and their vehicles if required by settings. * * Arguments: * None. Parameters inherited from EFUNC(common,firedEH) * * Return Value: * None * * Example: * [clientFiredBIS-XEH] call ace_winddeflection_fnc_handleFired * * Public: No */ //IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"]; TRACE_10("firedEH:",_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_vehicle,_gunner,_turret); if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false] && {_projectile isKindOf "BulletBase" && {_unit isKindOf "Man"}}) exitWith {false}; if (!((_projectile isKindOf "BulletBase") || {_projectile isKindOf "GrenadeBase"})) exitWith {false}; if (_unit distance ACE_player > 2000) exitWith {false}; private _abort = false; if (!local _unit && {_projectile isKindOf "BulletBase"}) then { private _ammoCount = (_unit ammo _muzzle) + 1; private _tracersEvery = getNumber(configFile >> "CfgMagazines" >> _magazine >> "tracersEvery"); private _lastRoundsTracer = getNumber(configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer"); _abort = _ammoCount > _lastRoundsTracer && {_tracersEvery == 0 || {(_ammoCount - _lastRoundsTracer) % _tracersEvery != 0}}; }; if (_abort) exitWith {false}; GVAR(trackedBullets) pushBack [_projectile, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")];