/* * Author: esteldunedain * * Executes a code once with a given game time delay, using a PFH * * Argument: * 0: Code to execute (Code) * 1: Parameters to run the code with (Array) * 2: Delay in seconds before executing the code (Number) * 3: Interval of time in which the execution is evaluated, 0 means every frame (Number) * * Return value: * PFH handler ID */ #include "script_component.hpp" EXPLODE_4_PVT(_this,_func,_params,_delay,_interval); [ { EXPLODE_2_PVT(_this,_params,_pfhId); EXPLODE_2_PVT(_params,_delayedExecParams,_startTime); EXPLODE_3_PVT(_delayedExecParams,_func,_funcParams,_delay); // Exit if the time was not reached yet if (time < _startTime + _delay) exitWith {}; // Remove the PFH [_pfhId] call cba_fnc_removePerFrameHandler; // Execute the function _funcParams call _func; }, _interval, [_this, time] ] call CBA_fnc_addPerFrameHandler