class CfgVehicles { class All; class LaserTarget: All { // @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!? model = "\A3\Weapons_F\empty.p3d"; simulation = "nvmarker"; nvTarget = 1; //simulation = "laserTarget"; //threat[] = {0,0,0}; class EventHandlers { init = QUOTE(_this call FUNC(laser_init)); }; diffuse[] = {0,0,0}; ambient[] = {0,0,0}; brightness = 0; name = "pozicni blik"; drawLight = 0; drawLightSize = 0; drawLightCenterSize = 0; activeLight = 0; blinking = 0; dayLight = 0; onlyInNvg = 0; useFlare = 0; }; // Visual laserTarget override class ACE_LaserTarget_Visual : LaserTarget { //model = "\A3\Weapons_f\laserTgt.p3d"; }; };