/* * Author: PabstMirror, commy2, esteldunedain, Ruthberg * Gets magazine children for interaciton menu. * * Arguments: * 0: Target * 1: Player * * Return Value: * ChildActions * * Example: * [player, player] call ace_magazinerepack_fnc_getMagazineChildren * * Public: No */ #include "script_component.hpp" params ["_target", "_player"]; // get all mags and ammo count private _unitMagazines = []; private _unitMagCounts = []; { _x params ["_xClassname", "_xCount", "_xLoaded", "_xType"]; private _xFullMagazineCount = getNumber (configFile >> "CfgMagazines" >> _xClassname >> "count"); //for every partial magazine, that is either in inventory or can be moved there if ((_xCount < _xFullMagazineCount) && {_xCount > 0} && {(!_xLoaded) || {_player canAdd _xClassname}}) then { private _index = _unitMagazines find _xClassname; if (_index == -1) then { _unitMagazines pushBack _xClassname; _unitMagCounts pushBack [_xCount]; } else { (_unitMagCounts select _index) pushBack _xCount; }; }; } forEach (magazinesAmmoFull _player); //Create the action children for all appropriate magazines private _actions = []; { if ((count (_unitMagCounts select _forEachIndex)) >= 2) then {// Ignore invalid magazines types (need 2+ partial mags to do anything) private _displayName = getText (configFile >> "CfgMagazines" >> _x >> "displayName"); private _picture = getText (configFile >> "CfgMagazines" >> _x >> "picture"); private _action = [_x, _displayName, _picture, {_this call FUNC(startRepackingMagazine)}, {true}, {}, _x] call EFUNC(interact_menu,createAction); _actions pushBack [_action, [], _player]; }; } forEach _unitMagazines; _actions