/* * Author: BaerMitUmlaut * Creates actions for the given treatments and adds them to the interaction menu. * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_medical_menu_fnc_collectActions3D * * Public: No */ #include "script_component.hpp" private _actionsConfig = configFile >> QEGVAR(medical_treatment,actions); private _actionPaths = ["ACE_Head", "ACE_Torso", "ACE_ArmLeft", "ACE_ArmRight", "ACE_LegLeft", "ACE_LegRight"]; private _actionPathTexts = [ localize ELSTRING(interaction,Head), localize ELSTRING(interaction,Torso), localize ELSTRING(interaction,ArmLeft), localize ELSTRING(interaction,ArmRight), localize ELSTRING(interaction,LegLeft), localize ELSTRING(interaction,LegRight) ]; private _actionPathPositions = ["spine3", "pilot", "LeftForeArm", "RightForeArm", "LKnee", "RKnee"]; // - Create treatment actions ------------------------------------------------- { private _config = _x; private _actionName = QUOTE(ADDON) + "_" + configName _config; private _displayName = getText (_config >> "displayName"); private _icon = switch (getText (_config >> "category")) do { case "bandage": {QPATHTOEF(medical,UI\icons\bandage.paa)}; case "medication": {QPATHTOEF(medical,UI\icons\autoInjector.paa)}; // Currently category advanced which includes body bag :/ // case "iv": {QPATHTOF(UI\icons\iv.paa)}; default {""}; }; private _allowedBodyParts = getArray (_config >> "allowedSelections") apply {toLower _x}; if (_allowedBodyParts isEqualTo ["all"]) then { _allowedBodyParts = ALL_BODY_PARTS apply {toLower _x}; }; { private _bodyPart = _x; private _actionPath = _actionPaths select (ALL_BODY_PARTS find toLower _bodyPart); private _statement = {[_player, _target, _this select 2 select 0, _this select 2 select 1] call EFUNC(medical_treatment,treatment)}; private _condition = {[_player, _target, _this select 2 select 0, _this select 2 select 1] call EFUNC(medical_treatment,canTreatCached)}; private _action = [ _actionName, _displayName, _icon, _statement, _condition, {}, [_bodyPart, configName _config], [0, 0, 0], 2, [false, true, false, false, false] ] call EFUNC(interact_menu,createAction); ["CAManBase", 0, [_actionPath], _action, true] call EFUNC(interact_menu,addActionToClass); ["CAManBase", 1, ["ACE_SelfActions", "Medical", _actionPath], _action, true] call EFUNC(interact_menu,addActionToClass); } forEach _allowedBodyParts; } forEach configProperties [_actionsConfig, "isClass _x"];