/* * Author: Dystopian * Creates child actions for vehicle list. * Statement gets vehicle as action parameter. * * Arguments: * 0: Vehicle list * 1: Statement * 2: Target * * Return Value: * Array of actions * * Example: * [nearestObjects [player, ["AllVehicles"], 10], {}, cursorObject] call ace_interact_menu_fnc_createVehiclesActions * * Public: No */ #include "script_component.hpp" params ["_vehicles", "_statement", "_target"]; _vehicles apply { private _type = typeOf _x; private _name = getText (configFile >> "CfgVehicles" >> _type >> "displayName"); private _ownerName = [_x, true] call EFUNC(common,getName); if ("" != _ownerName) then { _name = format ["%1 (%2)", _name, _ownerName]; }; private _icon = [_type] call EFUNC(common,getVehicleIcon); private _action = [format ["%1", _x], _name, _icon, _statement, {true}, {}, _x] call EFUNC(interact_menu,createAction); [_action, [], _target] }