#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; author[] = {"SilentSpike"}; authorUrl = "https://github.com/SilentSpike"; VERSION_CONFIG; }; // Use additional cfgPatches to contextually remove modules from zeus class GVAR(captives): ADDON { units[] = { QGVAR(moduleCaptive), QGVAR(moduleSurrender) }; }; class GVAR(medical): ADDON { units[] = { QGVAR(moduleUnconscious), QGVAR(moduleSetMedic), QGVAR(moduleSetMedicalVehicle), QGVAR(moduleSetMedicalFacility) }; }; class GVAR(cargoAndRepair): ADDON { units[] = { QGVAR(moduleAddSpareTrack), QGVAR(moduleAddSpareWheel) }; }; }; class ACE_Curator { GVAR(captives) = "ace_captives"; GVAR(medical) = "ace_medical"; GVAR(cargoAndRepair[]) = {"ace_cargo", "ace_repair"}; }; #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "ACE_Settings.hpp"