/* * Author: Glowbal * Start load item. * * Arguments: * 0: Player * 1: Object * * Return value: * Load ProgressBar Started * * Example: * [player, cursorTarget] call ace_cargo_fnc_startLoadIn * * Public: No */ #include "script_component.hpp" params ["_player", "_object"]; TRACE_2("params",_player,_object); private _vehicle = [_player] call FUNC(findNearestVehicle); if ((isNull _vehicle) || {_vehicle isKindOf "Cargo_Base_F"}) then { { if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x}; } forEach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]); }; if (isNull _vehicle) exitWith { TRACE_3("Could not find vehicle",_player,_object,_vehicle); false }; private _return = false; // Start progress bar if ([_object, _vehicle] call FUNC(canLoadItemIn)) then { private _size = [_object] call FUNC(getSizeItem); [5 * _size, [_object,_vehicle], "LoadCargo", {}, localize LSTRING(LoadingItem)] call EFUNC(common,progressBar); _return = true; } else { private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName"); ["displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent); }; _return