/* * Author: KoffeinFlummi * Adjusts the currently zeroed distance. * * Arguments: * 0: The vehicle in question * 1: The Turrets that the Vehicle has * 2: The amount to add to the distance (can be negative) * * Return Value: * None * * Public: No */ #include "script_component.hpp" params ["_vehicle", "_turret", "_delta"]; private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath); private _min = getNumber (_turretConfig >> QGVAR(MinDistance)); private _max = getNumber (_turretConfig >> QGVAR(MaxDistance)); private _distance = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], _min]; _distance = _distance + _delta; _distance = _distance min _max; _distance = _distance max _min; [_vehicle, _turret, _distance] call FUNC(keyUp);