/* * Author: VKing * Calculate FCS solution * * Arguments: * 0: Vehicle * 1: Turret * 2: Target distance * 3: Azimuth offset * * Return value: * None * * Public: No */ #include "script_component.hpp" params ["_vehicle","_turret","_distance","_angleTarget"]; private _FCSMagazines = []; private _FCSElevation = []; private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath); { private _magazine = _x; private _ammo = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo"); private _bulletSimulation = getText (configFile >> "CfgAmmo" >> _ammo >> "simulation"); if !(_bulletSimulation == "shotMissile") then { private _maxElev = getNumber (_turretConfig >> "maxElev"); private _initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed"); private _airFriction = getNumber (configFile >> "CfgAmmo" >> _ammo >> "airFriction"); { private _weapon = _x; private _muzzles = getArray (configFile >> "CfgWeapons" >> _weapon >> "muzzles"); private _weaponMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines"); { if (_x != "this") then { _weaponMagazines append getArray (configFile >> "CfgWeapons" >> _weapon >> _x >> "magazines"); }; false } count _muzzles; // Fix the `in` operator being case sensitive and BI fucking up the spelling of their own classnames private _weaponMagazinesCheck = []; { _weaponMagazinesCheck pushBack (toLower _x); } forEach _weaponMagazines; // Another BIS fix: ShotBullet simulation uses weapon initSpeed, others ignore it if (toLower _magazine in _weaponMagazinesCheck && {_bulletSimulation == "shotBullet"}) exitWith { private _initSpeedCoef = getNumber(configFile >> "CfgWeapons" >> _weapon >> "initSpeed"); if (_initSpeedCoef < 0) then { _initSpeed = _initSpeed * -_initSpeedCoef; }; if (_initSpeedCoef > 0) then { _initSpeed = _initSpeedCoef; }; }; false } count (_vehicle weaponsTurret _turret); private _offset = "ace_fcs" callExtension format ["%1,%2,%3,%4", _initSpeed, _airFriction, _angleTarget, _distance]; _offset = parseNumber _offset; _FCSMagazines pushBack _magazine; _FCSElevation pushBack _offset; }; false } count (_vehicle magazinesTurret _turret); [_vehicle, format ["%1_%2", QGVAR(Distance), _turret], _distance] call EFUNC(common,setVariablePublic); [_vehicle, format ["%1_%2", QGVAR(Magazines), _turret], _FCSMagazines] call EFUNC(common,setVariablePublic); [_vehicle, format ["%1_%2", QGVAR(Elevation), _turret], _FCSElevation] call EFUNC(common,setVariablePublic);