/* * Author: commy2 * Disables firing while the menu is opened. Called from playerChanged eh. * * Argument: * 0: New unit to add the addAction eh * 1: Old unit to remove the addAction eh * * Return value: * None */ #include "script_component.hpp" params ["_newUnit", "_oldUnit"]; // add to new unit private _ehid = [_newUnit, "DefaultAction", {GVAR(openedMenuType) >= 0}, { if (!GVAR(actionOnKeyRelease) && GVAR(actionSelected)) then { [GVAR(openedMenuType),true] call FUNC(keyUp); }; }] call EFUNC(common,addActionEventHandler); _newUnit setVariable [QGVAR(AAEHID), _ehid]; // remove from old unit _ehid = _oldUnit getVariable [QGVAR(AAEHID), -1]; [_oldUnit, "DefaultAction", _ehid] call EFUNC(common,removeActionEventHandler); _oldUnit setVariable [QGVAR(AAEHID), -1];