/* * Author: commy2 * Called by repair action / progress bar. Raise events to set the new hitpoint damage. * * Arguments: * 0: Unit that does the repairing * 1: Vehicle to repair * 2: Selected hitpoint * * Return Value: * None * * Example: * [unit, vehicle, "hitpoint"] call ace_repair_fnc_doRemoveWheel * * Public: No */ #include "script_component.hpp" params ["_unit", "_vehicle", "_hitPoint"]; TRACE_3("params",_unit,_vehicle,_hitPoint); // get current hitpoint damage private _hitPointDamage = _vehicle getHitPointDamage _hitPoint; // can't remove destroyed or already removed wheel if (_hitPointDamage >= 1) exitWith {}; // don't die by spawning / moving the wheel ["fixCollision", _unit] call EFUNC(common,localEvent); // spawn wheel private _newWheel = ["ACE_Wheel", getPosASL _unit, _hitPointDamage] call FUNC(spawnObject); TRACE_2("new wheel created",_newWheel,damage _newWheel); // raise event to set the new hitpoint damage ["setWheelHitPointDamage", _vehicle, [_vehicle, _hitPoint, 1]] call EFUNC(common,targetEvent); // display text message if enabled if (GVAR(DisplayTextOnRepair)) then { [localize LSTRING(RemovedWheel)] call EFUNC(common,displayTextStructured); };