#include "..\script_component.hpp" /* * Author: Lambda.Tiger * This function checks whether an ammunition type should cause fragmentation * and whether any submunitions exist * * Arguments: * 0: _ammo - cfgAmmo type of ammo to check * * Return Value: * _shouldFrag Should the specific round fragment * * Example: * ["B_556x45_Ball"] call ace_frag_fnc_shouldFrag; * * Public: No */ params ["_ammo"]; private _shouldFrag = GVAR(shouldFragCache) get _ammo; if (!isNil "_shouldFrag") exitWith {_shouldFrag}; _shouldFrag = true; private _skip = getNumber (configFile >> "cfgAmmo" >> _ammo >> QGVAR(skip)); private _force = getNumber (configFile >> "cfgAmmo" >> _ammo >> QGVAR(force)); private _explosive = getNumber (configFile >> "cfgAmmo" >> _ammo >> "explosive"); private _indirectHit = getNumber (configFile >> "cfgAmmo" >> _ammo >> "indirectHit"); private _indirectRange = getNumber (configFile >> "cfgAmmo" >> _ammo >> "indirectHitRange"); if (_skip == 1 || (_force == 0 && {_explosive < 0.5 || {_indirectHit < 3 || {_indirectRange < 5 && _indirectHit < _indirectRange}}})) then { TRACE_5("No frag",_ammo,_skip, _explosive, _indirectRange, _indirectHit); _shouldFrag = false; }; GVAR(shouldFragCache) set [_ammo, _shouldFrag]; _shouldFrag