// by esteldunedain #include "script_component.hpp" if (!hasInterface) exitWith {}; // Init variables GVAR(mapGpsShow) = true; GVAR(mapGpsNextUpdate) = -1; GVAR(mapTool_Shown) = 0; GVAR(mapTool_pos) = [0,0]; GVAR(mapTool_angle) = 0; GVAR(mapTool_isDragging) = false; GVAR(mapTool_isRotating) = false; //Install the event handers for the map tools on the main in-game map [{!isNull findDisplay 12}, { ((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseMoving", {_this call FUNC(handleMouseMove);}]; ((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseButtonDown", {[1, _this] call FUNC(handleMouseButton);}]; ((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseButtonUp", {[0, _this] call FUNC(handleMouseButton)}]; ((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["Draw", {call FUNC(updateMapToolMarkers); call FUNC(openMapGpsUpdate);}]; }, []] call CBA_fnc_waitUntilAndExecute; ["visibleMap", { params ["", "_mapOn"]; if (!_mapOn) then { // Handle closing map in middle of line drawing (it's never created) GVAR(freedrawing) = false; }; }] call CBA_fnc_addPlayerEventHandler; GVAR(freeDrawingData) = []; GVAR(freedrawing) = false;