class CfgVehicles { class Man; class CAManBase: Man { class ACE_SelfActions { class ACE_Explosives { displayName = $STR_ACE_Explosives_Menu; condition = QUOTE(!(_player getVariable [ARR_2('ace_explosives_PlantingExplosive',false)])); statement = ""; exceptions[] = {"isNotSwimming"}; showDisabled = 1; priority = 4; icon = PATHTOF(UI\Explosives_Menu_ca.paa); hotkey = "X"; //Sub-menu items class ACE_Detonate { displayName = $STR_ACE_Explosives_Detonate; condition = QUOTE([_player] call FUNC(canDetonate)); statement = QUOTE([_player] call FUNC(openTransmitterUI);); exceptions[] = {"isNotSwimming"}; showDisabled = 1; icon = PATHTOF(UI\Explosives_Menu_ca.paa); priority = 2; hotkey = "T"; }; class ACE_Place { displayName = $STR_ACE_Explosives_Place; condition = QUOTE((vehicle _player == _player) and {[_player] call FUNC(hasExplosives)}); statement = QUOTE([_player] call FUNC(openPlaceUI);); exceptions[] = {"isNotSwimming"}; showDisabled = 1; icon = PATHTOF(UI\Place_Explosive_ca.paa); priority = 1; hotkey = "P"; }; class ACE_Defuse { displayName = $STR_ACE_Explosives_Defuse; condition = QUOTE([_player] call FUNC(canDefuse)); statement = QUOTE([ARR_2(_player,EGVAR(Interaction,Target))] call FUNC(startDefuse);); exceptions[] = {"isNotSwimming"}; showDisabled = 0; icon = PATHTOF(UI\Defuse_ca.paa); priority = 0.8; hotkey = "F"; }; class ACE_Cellphone { displayName = $STR_ACE_Explosives_cellphone_displayName; condition = "('ACE_Cellphone' in (items ace_player))"; statement = "closeDialog 0;createDialog 'Rsc_ACE_PhoneInterface';"; exceptions[] = {"isNotSwimming"}; showDisabled = 0; icon = PATHTOF(Data\UI\Cellphone_UI.paa); priority = 0.8; }; }; }; }; class Items_base_F; class ACE_Explosives_Place: Items_base_F { author = "ACE"; _generalMacro = "ACE_Explosives_Place"; displayName = "Multi-meter"; mapSize = 0.2; icon = "iconObject_1x2"; model = "\A3\Structures_F\Items\Tools\MultiMeter_F.p3d"; scope = 2; scopeCurator = 1; vehicleClass = "Cargo"; ACE_offset[] = {0,0,0}; }; class ACE_Explosives_Place_DemoCharge:ACE_Explosives_Place { displayName = "Demo Charge"; model = "\A3\Weapons_F\explosives\c4_charge_small_d"; }; class ACE_Explosives_Place_APERSBoundingMine:ACE_Explosives_Place { displayName = "APERS Bounding Mine"; model = "\A3\Weapons_F\explosives\mine_AP_bouncing"; }; class ACE_Explosives_Place_APERSMine:ACE_Explosives_Place { displayName = "APERS Mine"; model = "\A3\Weapons_F\explosives\mine_ap"; }; class ACE_Explosives_Place_APERSTripwireMine:ACE_Explosives_Place { displayName = "APERS Tripwire Mine"; model = "\A3\Weapons_F\explosives\mine_AP_tripwire"; ACE_offset[] = {1,0,0}; }; class ACE_Explosives_Place_ATMine:ACE_Explosives_Place { displayName = "AT Mine"; model = "\A3\Weapons_f\Explosives\mine_at"; }; class ACE_Explosives_Place_Claymore:ACE_Explosives_Place { displayName = "Claymore"; model = "\A3\Weapons_F\explosives\mine_AP_miniclaymore"; }; class ACE_Explosives_Place_SatchelCharge:ACE_Explosives_Place { displayName = "Satchel Charge"; model = "\A3\Weapons_F\Explosives\satchel"; }; class ACE_Explosives_Place_SLAM:ACE_Explosives_Place { displayName = "SLAM"; model = "\A3\Weapons_F\Explosives\mine_SLAM_directional"; }; // IEDs class ACE_Explosives_Place_IEDUrbanBig:ACE_Explosives_Place { displayName = "IED Urban Big"; model = "\A3\Weapons_F\Explosives\IED_urban_big"; }; class ACE_Explosives_Place_IEDLandBig:ACE_Explosives_Place { displayName = "IED Land Big"; model = "\A3\Weapons_F\Explosives\IED_land_big"; }; class ACE_Explosives_Place_IEDUrbanSmall:ACE_Explosives_Place { displayName = "IED Urban Small"; model = "\A3\Weapons_F\Explosives\IED_urban_small"; }; class ACE_Explosives_Place_IEDLandSmall:ACE_Explosives_Place { displayName = "IED Land Small"; model = "\A3\Weapons_F\Explosives\IED_land_small"; }; class NATO_Box_Base; class EAST_Box_Base; class IND_Box_Base; class FIA_Box_Base_F; class Box_NATO_Support_F; class Box_NATO_AmmoOrd_F: NATO_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_Clacker,12); MACRO_ADDITEM(ACE_M26_Clacker,6); MACRO_ADDITEM(ACE_DefusalKit,12); }; }; class Box_East_AmmoOrd_F: EAST_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_Clacker,12); MACRO_ADDITEM(ACE_M26_Clacker,6); MACRO_ADDITEM(ACE_DefusalKit,12); }; }; class Box_IND_AmmoOrd_F: IND_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_Clacker,12); MACRO_ADDITEM(ACE_M26_Clacker,6); MACRO_ADDITEM(ACE_DefusalKit,12); MACRO_ADDITEM(ACE_Deadmanswitch,2); MACRO_ADDITEM(ACE_Cellphone,3); }; }; class Box_FIA_Ammo_F: FIA_Box_Base_F { class TransportItems { MACRO_ADDITEM(ACE_Clacker,2); MACRO_ADDITEM(ACE_M26_Clacker,2); MACRO_ADDITEM(ACE_DefusalKit,2); MACRO_ADDITEM(ACE_Deadmanswitch,1); MACRO_ADDITEM(ACE_Cellphone,2); }; }; class ACE_Box_Misc: Box_NATO_Support_F { class TransportItems { MACRO_ADDITEM(ACE_Clacker,12); MACRO_ADDITEM(ACE_M26_Clacker,6); MACRO_ADDITEM(ACE_DefusalKit,12); MACRO_ADDITEM(ACE_Deadmanswitch,6); MACRO_ADDITEM(ACE_Cellphone,10); }; }; class B_Kitbag_rgr; class B_Kitbag_rgr_Exp: B_Kitbag_rgr { class TransportItems { class _xx_ToolKit { // xXToOlKiT420mLgXx count = 0; }; }; }; class B_Carryall_ocamo; class B_Carryall_ocamo_Exp: B_Carryall_ocamo { class TransportItems { class _xx_ToolKit { count = 0; }; }; }; class B_Carryall_oucamo; class B_Carryall_oucamo_Exp: B_Carryall_oucamo { class TransportItems { class _xx_ToolKit { count = 0; }; }; }; class B_Carryall_oli; class G_Carryall_Exp: B_Carryall_oli { class TransportItems { class _xx_ToolKit { count = 0; }; }; }; class I_Carryall_oli_Exp: B_Carryall_oli { class TransportItems { class _xx_ToolKit { count = 0; }; }; }; #include "CfgModule.hpp" // Add ACE_Clacker and ACE_DefusalKit to every explosive unit. #define MACRO_ADDMINEKIT \ items[] = {"FirstAidKit", "ACE_Clacker", "ACE_DefusalKit"}; \ respawnitems[] = {"FirstAidKit", "ACE_Clacker", "ACE_DefusalKit"}; class B_Soldier_base_F; class B_soldier_exp_F:B_Soldier_base_F {MACRO_ADDMINEKIT}; class B_Soldier_03_f; class B_engineer_F:B_Soldier_03_f {MACRO_ADDMINEKIT}; class B_Soldier_diver_base_F; class B_diver_exp_F:B_Soldier_diver_base_F {MACRO_ADDMINEKIT}; class B_Soldier_recon_base; class B_recon_exp_F:B_Soldier_recon_base {MACRO_ADDMINEKIT}; class B_CTRG_soldier_engineer_exp_F:B_Soldier_base_F {MACRO_ADDMINEKIT}; class I_G_Soldier_base_F; class I_G_engineer_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT}; class I_G_Soldier_exp_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT}; class B_G_engineer_F:I_G_engineer_F {MACRO_ADDMINEKIT}; class O_G_engineer_F:I_G_engineer_F {MACRO_ADDMINEKIT}; class B_G_Soldier_exp_F:I_G_Soldier_exp_F {MACRO_ADDMINEKIT}; class O_G_Soldier_exp_F:I_G_Soldier_exp_F {MACRO_ADDMINEKIT}; class I_Soldier_02_F; class I_Soldier_exp_F:I_Soldier_02_F {MACRO_ADDMINEKIT}; class I_Soldier_base_F; class I_engineer_F:I_Soldier_base_F {MACRO_ADDMINEKIT}; class I_Soldier_diver_base_F; class I_diver_exp_F:I_Soldier_diver_base_F {MACRO_ADDMINEKIT}; class O_Soldier_base_F; class O_soldier_exp_F:O_Soldier_base_F {MACRO_ADDMINEKIT}; class O_engineer_F:O_Soldier_base_F {MACRO_ADDMINEKIT}; class O_Soldier_diver_base_F; class O_diver_exp_F:O_Soldier_diver_base_F {MACRO_ADDMINEKIT}; class O_Soldier_recon_base; class O_recon_exp_F:O_Soldier_recon_base {MACRO_ADDMINEKIT}; class O_Soldier_Urban_base; class O_soldierU_exp_F:O_Soldier_Urban_base {MACRO_ADDMINEKIT}; class O_engineer_U_F:O_Soldier_Urban_base {MACRO_ADDMINEKIT}; class B_Protagonist_VR_F:B_Soldier_base_F {MACRO_ADDMINEKIT}; class O_Protagonist_VR_F:O_Soldier_base_F {MACRO_ADDMINEKIT}; class I_Protagonist_VR_F:I_Soldier_base_F {MACRO_ADDMINEKIT}; class B_Soldier_F; class b_soldier_universal_f:B_Soldier_F {MACRO_ADDMINEKIT}; class B_G_Soldier_F; class b_g_soldier_universal_f:B_G_Soldier_F {MACRO_ADDMINEKIT}; class O_Soldier_F; class o_soldier_universal_f:O_Soldier_F {MACRO_ADDMINEKIT}; class O_G_Soldier_F; class o_g_soldier_universal_f:O_G_Soldier_F {MACRO_ADDMINEKIT}; class I_soldier_F; class i_soldier_universal_f:I_soldier_F {MACRO_ADDMINEKIT}; class I_G_Soldier_F; class i_g_soldier_universal_f:I_G_Soldier_F {MACRO_ADDMINEKIT}; // Add ACE_Clacker to snipers and spotters for setting off Claymores #define MACRO_ADDCLAYMOREKIT \ items[] = {"FirstAidKit","ACE_Clacker"}; \ respawnitems[] = {"FirstAidKit","ACE_Clacker"}; class B_Soldier_sniper_base_F; class B_sniper_F: B_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT}; class B_spotter_F: B_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT}; class I_Soldier_sniper_base_F; class I_Sniper_F: I_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT}; class I_Spotter_F: I_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT}; class O_Soldier_sniper_base_F; class O_sniper_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT}; class O_spotter_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT}; };