ambient[] = {1,1,1,1};
diffuse[] = {0.5,0.5,0.5,1};
forcedDiffuse[] = {0.5,0.5,0.5,0};
emmisive[] = {0,0,0,1};
specular[] = {0.30000001,0.30000001,0.30000001,0};
specularPower = 17;
PixelShaderID = "NormalMapSpecularDIMap";
VertexShaderID = "NormalMap";
class Stage1 {
    texture = "z\ace\addons\field_rations\data\mre_nohq.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,0};
    };
};
class Stage2 {
    texture = "z\ace\addons\field_rations\data\mre_smdi.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,0};
    };
};