#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_bft_devices"}; author[] = {"Gundy", "Glowbal"}; authorUrl = ""; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgWeapons.hpp" #include "CfgMagazines.hpp" #include "CfgVehicles.hpp" // General UI defines and controls from our shared framework for bft devices #include "\z\ace\addons\bft_devices\UI\defines\shared_defines.hpp" #include "\z\ace\addons\bft_devices\UI\defines\shared_controls.hpp" #include "ACE_BFT.hpp" #include "UI\defines\DK10_defines.hpp" #include "UI\defines\DK10_dialog.hpp" // Displays class RscTitles { titles[]={}; // include any display defines here };