/* * Author: joko // Jonas * * Handle fire of local launchers * * Argument: * 0: Weapon * 1: Magazine * 2: Ammo * * Return value: * Array: * 0: Angle * 1: Range * 2: Damage * */ #include "script_component.hpp" params ["_weapon", "_magazine", "_ammo"]; private ["_array", "_type", "_return", "_config"]; // get Priority Array from Config _array = [ getNumber (configFile >> "CfgWeapons" >> QGVAR(priority)), getNumber (configFile >> "CfgMagazines" >> QGVAR(priority)), getNumber (configFile >> "CfgAmmo" >> QGVAR(priority)) ]; // define Fist Values for Types _type = 0; _array params ["_max"]; // get Highest Entry out the the Priority Array { if (_max < _x) then { _max = _x; _type = _forEachIndex; }; } forEach _array; // create the Config entry Point [ (configFile >> "CfgWeapons" >> _weapon), (configFile >> "CfgMagazines" >> _magazine), (configFile >> "CfgMagazines" >> _ammo) ] select _type; // get the Variables out of the Configes and create a array with then _return = [ (getNumber (_config >> QGVAR(angle))), (getNumber (_config >> QGVAR(range))), (getNumber (_config >> QGVAR(damage))) ]; missionNameSpace setVariable [format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine], _return]; _return