/* * Author: commy2 and esteldunedain * * Handle fire of local vehicle weapons creating overpressure zones * * Arguments: * 0: Unit that fired * 1: Weapon fired * 2: Muzzle * 3: Mode * 4: Ammo * 5: Magazine * 6: Projectile * * Return value: * None */ //#define DEBUG_MODE_FULL #include "script_component.hpp" params ["_firer", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"]; // Prevent AI from causing overpressure damage if !([gunner _firer] call EFUNC(common,isPlayer)) exitWith {}; //@todo non-maingun turrets? private ["_position", "_direction"]; _position = getPosASL _projectile; _direction = vectorDir _projectile; private ["_var", "_varName", "_dangerZoneAngle", "_dangerZoneRange", "_dangerZoneDamage"]; // Bake Variablen Name and Check if the Variable Exist else call the Cache Function _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine]; _var = if (isNil _varName) then { [_weapon, _ammo, _magazine] call FUNC(cacheOverPressureVales); } else { missionNameSpace getVariable _varName; }; _var params["_dangerZoneAngle","_dangerZoneRange","_dangerZoneDamage"]; // Damage to others private "_affected"; _affected = getPos _projectile nearEntities ["CAManBase", _dangerZoneRange]; // Let each client handle their own affected units ["overpressure", _affected, [_firer, _position, _direction, _weapon, _magazine, _ammo]] call EFUNC(common,targetEvent); // Draw debug lines #ifdef DEBUG_MODE_FULL [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange), [1,0,0,1] ] call EFUNC(common,addLineToDebugDraw); private "_ref"; _ref = _direction call EFUNC(common,createOrthonormalReference); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); #endif