#include "..\script_component.hpp" /* * Author: Glowbal * Checks the response status of the patient. * * Arguments: * 0: Medic * 1: Patient * * Return Value: * None * * Example: * [player, cursorObject] call ace_medical_treatment_fnc_checkResponse * * Public: No */ params ["_medic", "_patient"]; private _output = if (_patient call EFUNC(common,isAwake)) then { LSTRING(Check_Response_Responsive) } else { if (GVAR(advancedDiagnose) == 3) exitWith { if (IN_CRDC_ARRST(_patient)) exitWith { LSTRING(Check_Response_CardiacArrestDirect) }; if (!alive _patient) exitWith { LSTRING(Check_Response_DeadDirect) }; LSTRING(Check_Response_UnresponsiveDirect) }; if ((GVAR(advancedDiagnose) == 2) && {IN_CRDC_ARRST(_patient)}) exitWith { LSTRING(Check_Response_CardiacArrest) }; if ((GVAR(advancedDiagnose) == 2) && {!alive _patient}) exitWith { LSTRING(Check_Response_Dead) }; LSTRING(Check_Response_Unresponsive) }; [[_output, _patient call EFUNC(common,getName)], 2] call EFUNC(common,displayTextStructured); [_patient, "quick_view", _output, [[_patient, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);