#include "script_component.hpp" /* * Author: Glowbal * Check if a unit is in a stable condition, needed for PersonalAidKit treatment * * Arguments: * 0: The patient * * Return Value: * Is in stable condition * * Example: * [player] call ace_medical_status_fnc_isInStableCondition * * Public: No */ params ["_unit"]; alive _unit && {!IS_UNCONSCIOUS(_unit)} && {GET_WOUND_BLEEDING(_unit) == 0} && {_unit call FUNC(hasStableVitals)}