#include "..\script_component.hpp" /* * Author: commy2 * * * Arguments: * 0: Unknown * * Return Value: * None * * Example: * [?] call ace_vector_fnc_showFallOfShot * * Public: No */ GVAR(FOSState) = _this select 0; disableSerialization; private _dlgVector = GETUVAR(ACE_dlgVector,displayNull); private _fosData = GVAR(FOSData); if !(_this select 0) then { // of ordinate private _digits = [_fosData, 1] call FUNC(convertToTexturesFOS); (_dlgVector displayCtrl IDC_DIGIT_0) ctrlSetText (_digits select 0); (_dlgVector displayCtrl IDC_DIGIT_1) ctrlSetText (_digits select 1); (_dlgVector displayCtrl IDC_DIGIT_2) ctrlSetText (_digits select 2); (_dlgVector displayCtrl IDC_DIGIT_3) ctrlSetText (_digits select 3); (_dlgVector displayCtrl IDC_DIGIT_4) ctrlSetText (_digits select 4); // of abscissa _digits = [_fosData, 0] call FUNC(convertToTexturesFOS); (_dlgVector displayCtrl IDC_DIGIT_5) ctrlSetText (_digits select 0); (_dlgVector displayCtrl IDC_DIGIT_6) ctrlSetText (_digits select 1); (_dlgVector displayCtrl IDC_DIGIT_7) ctrlSetText (_digits select 2); (_dlgVector displayCtrl IDC_DIGIT_8) ctrlSetText (_digits select 3); (_dlgVector displayCtrl IDC_DIGIT_9) ctrlSetText (_digits select 4); } else { // applicate private _digits = [_fosData, 2] call FUNC(convertToTexturesFOS); (_dlgVector displayCtrl IDC_DIGIT_0) ctrlSetText (_digits select 0); (_dlgVector displayCtrl IDC_DIGIT_1) ctrlSetText (_digits select 1); (_dlgVector displayCtrl IDC_DIGIT_2) ctrlSetText (_digits select 2); (_dlgVector displayCtrl IDC_DIGIT_3) ctrlSetText (_digits select 3); (_dlgVector displayCtrl IDC_DIGIT_4) ctrlSetText (_digits select 4); // nothing (_dlgVector displayCtrl IDC_DIGIT_5) ctrlSetText ""; (_dlgVector displayCtrl IDC_DIGIT_6) ctrlSetText ""; (_dlgVector displayCtrl IDC_DIGIT_7) ctrlSetText ""; (_dlgVector displayCtrl IDC_DIGIT_8) ctrlSetText ""; (_dlgVector displayCtrl IDC_DIGIT_9) ctrlSetText ""; }; [GVAR(illuminate)] call FUNC(illuminate);