class CfgActions { class None; class UnloadUnconsciousUnits: None { show = 0; }; class UnloadFromDriver: None { show = 0; }; class UnloadFromPilot: None { show = 0; }; class UnloadFromCargo: None { show = 0; }; class UnloadFromCommander: None { show = 0; }; class UnloadFromGunner: None { show = 0; }; class UnloadFromTurret: None { show = 0; }; };